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“I believe these early conversations, to some extent, mitigated concerns,” says Fletcher.
“I think being able to represent this in-game has enriched the experience,” Fletcher says.

For Dunham, maintaining a level of intention throughout the development process has helped steer clear of these pitfalls.
It’s not just noise.
“Fletcher interjects: “That’s a great point.

“What are truly our aspirations beyond success as a game, a story, and an artistic experience?
“He played Hellblade and felt sufficiently understood, that he then went to seek help.
That sort of thing is a possibility.

So, it’s possible for you to dare to hope.”























