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Over the years, Xbox has championed its philosophy thatgaming is for everyone.
Is it an alias or another group?

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The salient point here is “sharing learnings both ways”.
The hub encompasses four key areas: accessibility, representation, approachability, and globalization.
“One of our core principles is if you don’t intentionally include, you will unintentionally exclude.

And there’s no judgment in that statement”, Wright says.
As it turns out, this is partly why Team Xbox wanted to share the framework.
“We created it internally, and we’ve been using it.

And so frankly, we wanted to see: is it working?
Like does it really help developers in the way we were intending?
“And so we wanted to be really sure that we are seeing progress.

But it by no means is saying we have it all figured out.
And you know, here’s the checklist of things to go do.
But it’s just, how do we all learn together and be on this journey together?

Because we’re constantly learning, and as humans, we’re going to be constantly evolving, right?
But how do we learn together?”
So we leverage our Xbox Ambassadors quite a bit, and we have ongoing dialogue from a player perspective.

So again, it’s kind of matching that from our intentions.
Is it having the impact we are intending?
And if not, where are we missing the mark?

How do we adjust?”
And so I think that’s the learning of being more comfortable with that."
But they haven’t been able to share the resources.

And so they’ve been asking for this.
I’m just excited for whoever it’s valuable for.
These resources and tools are there for you to be helpful in whatever way they can serve you.

So how can we help empower that to become the reality across the board?"
See what releases await us with our roundup ofupcoming Xbox Series X games.
















