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“At this rate, the world will destroy itself before Ganondorf comes back.”
With this began the development team’s fight against the “true menace” of the game.

“Practically speaking, this meant chaos for us,” Takayama continued.
[…] I would hear things like, ‘It broke!’
Or, ‘It went flying!’

And I would respond, ‘I know, we’ll deal with it later.
Just focus on getting the gameplay in there and trying it out.'"
Look, if you’re offering players true freedom, stuff like that is bound to happen eventually.

















