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“We had ideas like being limited to using only 20 echoes in a dungeon.
Lots of ideas like these made it so you couldn’t do things you had previously done.

So one day, we decided to scrap that approach and not impose any restrictions.”
“That’s why old games were designed to slowly lift the restrictions that were there at the start.
“However, the echoes gameplay could fly in the face of this theory at times.

When you’re actually playing, it can be more fun not having the restrictions in the first place.
And so we asked ourselves, ‘What do we want to do about this one?
‘, ‘Shall we remove it?

‘, and then gradually began removing those restrictions.
It even led us to allow things that we worried at first would provide too much freedom.
It’s strange, isn’t it?

It’s almost as if introducing some freedom attracted even more freedom.”
“If this kind of solution isn’t allowed, then it’s not fun,” he says.

















