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“But I also knew this was going to be very, very difficult.
Are we really doing this?

Development is going to be chaos.
The more I thought, the more I worried.
But in life, it’s sometimes important to have the courage to push forward.”

For one, some items in the game are animation-driven rather than physics-driven.
Takayama’s design headaches proved to be our gains, though.
Tears of the Kingdom launched to critical acclaim, and now the man can rest.


















